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The Good Behavior Game: A Simple Best-Practice Procedure for Transforming Class-Wide Student Behavior |
Friday, May 24, 2019 |
4:00 PM–7:00 PM |
Swissôtel, Lucerne Ballroom Level, Lucerne 2 |
Area: EDC/CSS; Domain: Service Delivery |
CE Instructor: P. Raymond Joslyn, Ph.D. |
P. RAYMOND JOSLYN (Berry College), EMILY GROVES (University of South Wales) |
Description: The Good Behavior Game (GBG) is a well-established classroom management procedure that has been studied in our field for nearly 50 years. Extensive empirical research supports its use in reducing problem behavior (e.g., disruption) and increasing appropriate behavior (e.g., staying on task, positive peer interactions) in classrooms. The GBG is effective across school settings (e.g., mainstream, special education, alternative schools) and student age groups (e.g., preschool through high school and college), flexible and customizable, and easy to implement. However, despite the overwhelming evidence in its favor, many teachers are simply unaware of the intervention and the benefits it could bring to their classrooms. The goal of this workshop is to disseminate this best-practice procedure to those who need it most. Attendees will be able to implement the GBG, train school staff (e.g., teachers, paraprofessionals), and troubleshoot to overcome implementation barriers. The presenters will share tips from their experience for getting teacher and student buy in and discuss their own peer-reviewed research on the GBG, which includes extending the GBG to schools for children with emotional and behavioral disorders and delinquency, adapting the GBG to individual classrooms, methods for quickly and efficiently training teachers, and variations that reduce implementation effort. |
Learning Objectives: Attendees will be able to: 1) Discuss the current and past research supporting the use of the Good Behavior Game 2) Describe the key components of the Good Behavior Game and be able to implement the procedure 3) Describe variations of the Good Behavior Game and contexts in which they are appropriate 4) Discuss methods for training teachers and overcoming barriers to implementing the Good Behavior Game |
Activities: Workshop objectives will be taught through lecture, demonstration, group discussion, and small group breakout. Supplemental materials summarizing core content and troubleshooting will be provided. |
Audience: This workshop is primarily intended for school-based practitioners (e.g., BCBAs, school psychologists) and teachers (e.g., elementary, middle, high school, special education) who want to learn about evidence-based classroom behavior management. |
Content Area: Practice |
Instruction Level: Intermediate |
Keyword(s): challenging behavior, classroom management, group contingency, teacher training |