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| Level Up: A Further Analysis of Pokemon Go and "Gaming" |
| Monday, May 28, 2018 |
| 5:00 PM–5:50 PM |
| Marriott Marquis, Rancho Santa Fe 1-3 |
| Area: PCH/VBC; Domain: Theory |
| CE Instructor: Sara Garbarini, Ph.D. |
| Chair: Sara Garbarini (David Gregory School ) |
| KENYA VELAZQUEZ (Centro Altum) |
| JESSICA FERNANDEZ (Fit Learning, Aptos) |
| KALLE M. LAITINEN (Fit Learning, Aptos) |
| Abstract: Video games and "gaming" have become a global form of entertainment and leisure activity reaching back to the 1970's release of "Pong." This presentation will further discuss aspects of a contingency analysis first presented at ABAI 2017 which provided a foundation analysis of contingencies that influence game play, with an added discussion of variables that influence player selection of games across genres. |
| Target Audience: Members who are interested in a contingency analysis of video game behavior |
| Learning Objectives: At the conclusion of the presentation, participants will be able to: 1. discuss several types of reinforcement 2. analyze contingencies within video games 3. observe complex contingencies in daily life |
| Keyword(s): "Gaming", Complex Contingencies, Preference Assessment |
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