Association for Behavior Analysis International

The Association for Behavior Analysis International® (ABAI) is a nonprofit membership organization with the mission to contribute to the well-being of society by developing, enhancing, and supporting the growth and vitality of the science of behavior analysis through research, education, and practice.

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46th Annual Convention; Washington DC; 2020

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Panel #148
Virtual Reality Simulations for Autism Spectrum Disorder Service Delivery
Saturday, May 23, 2020
5:00 PM–5:50 PM
Walter E. Washington Convention Center, Level 2, Room 202A
Area: AUT; Domain: Service Delivery
Chair: Andrea Carolina Villegas (University of Florida)
BRIANDA JAZMIN MARTIN DEL CAMPO (The Child's Path)
AUDREY TAYLOR BOATMAN (Childs Path, Help Begins at Home)
Abstract:

Virtual reality allows clients to access environments and learning opportunities that may be difficult to practice or limited in availability. When Behavior Analysts are integral to the software development process, virtual reality simulations create a learning environment that follow basic principles of behavior, use of effective reinforcement schedules and address socially significant skill sets needed for independent living and independence. The following panel addresses two different sets of virtual reality simulations, BehaviorMe.co and ReWire.education, and their process in creating virtual reality simulations used for ABA service delivery, iteration/feedback processes informing software development, review of skill acquisition processes and multidisciplinary collaboration used within the development process. The Panel will also address dissemination efforts of the use of virtual reality with early learners within an ABA clinical setting located in the United states and the dissemination efforts of using ABA and virtual reality within Eastern Europe and Russia. The panel will also review current resources and tools to create their own VR experiences and simulations.

Instruction Level: Basic
Keyword(s): Life Skills, Service Delivery, Technology, Virtual Reality
 

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