|
Incorporating Apps into Effective Behavioral Programming in Applied Settings |
Thursday, May 21, 2020 |
4:00 PM–7:00 PM |
To Be Determined |
Area: AUT; Domain: Service Delivery |
CE Instructor: Catherine Russo, M.S. |
CATHERINE RUSSO (Advances Learning Center and LEARN Behavioral), MELISSA CLARK (Advances Learning Center), GINETTE WILSON BISHOP (Advances Learning Center) |
Description: “There’s an app for that” ™. As of August 6, 2019, there are 2.2 million apps available through Apple’s App store, and 2.7 million available through Google Play Store. With the number of approved apps increasing exponentially, there is nearly unlimited potential for these apps to provide opportunities for staff training and maintenance of skills, skill acquisition programs, graphing and remote monitoring of data from any location, and other invaluable extensions of behavior analytic programming needs.
This workshop will present a model of using applications for data collection and the process for making modifications to achieve your teaching goals using specific software. It will also provide demonstrations and comparisons of applications for instructor tools and teaching. Instructor tool applications include apps designed to facilitate data collection, graphing, and assessment. Applications for teaching include apps that are either designed specifically or used incidentally to promote skill acquisition. This workshop will incorporate learning activities to demonstrate the use of these apps in behavior analytic programming and review the tricks of the trade to find the most useful apps for programming. |
Learning Objectives: At the completion of this workshop, participants should be able to:
Identify evidence-based apps appropriate for programming and practice using apps from the following capacities:
1. Instructor tools apps: data collection, discrete trial implementation, graphing, preference assessments, assessment of target behavior, self-monitoring, social stories, video modeling and data conversion; based on cost, description, pre-requisite exemplars and reputable sources.
2. Apps for Teaching: including activity schedules; apps to promote independence in vocational settings and fine motor skills; discrete trial apps to teach expressive and receptive language and pre-academic and academic skills across multiple subject areas.
3. Apps for Fun: using preference assessment apps to determine potential reinforcers, new hot games on the market, lesser known activities and apps designed to teach functional skills hidden in “kid friendly” activities.
Implement creative strategies, using applications, to replace stigmatizing methods commonly used to monitor behavior in community settings.
Reference ethical considerations in selecting applications including determining reputable sources, evidence-based apps, pre-requisites, informed consent, privacy, treatment efficacy and noting which considerations directly reference sections of the BACB guidelines.
Use the same resources as professionals in the assistive technology field to find even more applications and find deals on more costly applications. |
Activities: Throughout the workshop we alternate between lecture, small group breakouts, and group discussion. |
Audience: The intended audience includes Board Certified Behavior Analysts currently providing behavior analytic services in the home, school and/or community setting; teachers; speech and language pathologists; physical therapists; behavioral instructors or therapists who facilitate behavior analytic services; school staff intending to utilize apps to access portions of the curriculum or anyone currently using applications in the field or wishing to use them in the future. |
Content Area: Practice |
Instruction Level: Intermediate |
Keyword(s): Apps, Data collection, Effective Programming |