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What Makes Pokemon Go? Social Engineering Contingencies of the Now |
Sunday, May 28, 2017 |
5:00 PM–5:50 PM |
Hyatt Regency, Mineral Hall A-C |
Area: CSS/AAB; Domain: Theory |
CE Instructor: Richard E. Laitinen, Ph.D. |
Chair: Gladys Williams (CIEL, SPAIN) |
JESSICA FERNANDEZ (Personalized Accelerated Learning Systems, Inc.) |
KALLE LAITINEN (Educational and Developmental Therapies, Inc.) |
RICHARD E. LAITINEN (Peronalized Accelerated Learning Systems (PALS)) |
Abstract: Released across 26 countries in July of 2016, Pokmon Go has attracted a player base of over 130,000,000. The location based, augmented reality game is accessed through handheld Android and iOS devices interfaced to a worldwide server based accessed through Google cloud. This discussion will consider the underlying behavioral technologies present in the game and the worldwide social engineering potential in the now and near future. |
Instruction Level: Intermediate |
Keyword(s): Contingencies, Meta-Contingencies, Relational Contingencies, Social Engineering |
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