Association for Behavior Analysis International

The Association for Behavior Analysis International® (ABAI) is a nonprofit membership organization with the mission to contribute to the well-being of society by developing, enhancing, and supporting the growth and vitality of the science of behavior analysis through research, education, and practice.


46th Annual Convention; Washington DC; 2020

Workshop Details

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Workshop #W48
Delivering the PAX Good Behavior Game for Clinical and Population-Level Prevention Effects
Friday, May 22, 2020
8:00 AM–3:00 PM
To Be Determined
Area: CSS/EDC; Domain: Service Delivery
CE Instructor: Dennis D. Embry, Ph.D.
DENNIS D. EMBRY (PAXIS Institute), JASON FRUTH (Ohio Research Solutions)
Description: A sophisticated version of the good behavior game [1-5], used in multiple randomized trials [6-11], significantly reduces in immediate, proximal problematic behaviors [2] and has long-term prevention, intervention and treatment effects on mental, emotional, and behavioral disorders measurable 1, 5, 10-15 years later [12-19]. A Canadian randomized trial reduced DSM disorders at a population level [9], specifically benefitting children with historic disparities. The PAX Good Behavior Game, the official version of the GBG used in randomized comparative effectiveness trials, is more sophisticated than the original ABA studies [2, 4, 10, 11]—yet not well known among ABAI professionals [2, 20]. All randomized trials of the PAX GBG are by independent scientists, with no economic ties to the program. Independent studies of bare bones versions of GBG, without the relational frame, Premack reinforcers, and others evidence-based kernels have either no effect or iatrogenic effects on behavioral health indicators [21, 22]. PAX GBG is explicitly designed to create generalization across people, activities, behaviors, and settings—including to home, after school settings, etc. This workshop details how PAX GBG can be supported by ABA specialists [23, 24] in the context of educational laws, health-care services, and population-level implementations in eight states already to reduce psychiatric and behavioral disorders at population-level.
Learning Objectives: At the conclusion of the workshop, participants will be able to: (1) facilitate schools and communities in the adoption and delivery of the PAX Good Behavior Game in classroom settings for children with appropriate DSM diagnoses and/or supporting social justice for children, families, and communities with historic disparities; (2) reinforce PAX GBG implementation for effective outcomes that reduce challenging behavior, improve in social and academic skills, and address special education issues; (3) assist measurement, monitoring and reinforcement of teacher implementation, child behavior change, and generalization across people, places, and time.
Activities: Lecture, small group activities, large group activities
Audience: Applied behavior analysts working in schools, after-school centers, autism centers, and congregate care settings
Content Area: Practice
Instruction Level: Advanced



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