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Recent Advancements in Resurgence: Basic, Applied, and Translational Findings |
Monday, May 26, 2025 |
8:00 AM–9:50 AM |
Convention Center, Street Level, 150 AB |
Area: EAB; Domain: Translational |
Chair: Liam McCabe (Rutgers University-Center for Autism Research, Education, and Services) |
Discussant: Sarah E. Bloom (University of South Florida) |
CE Instructor: Liam McCabe, M.A. |
Abstract: Resurgence, or the re-emergence of a previously extinguished target behavior after reinforcement contingencies have worsened, has been a popular topic across basic, applied, and translational research due to its implications in the successful reduction of inappropriate or unsafe behavior. The purpose of this symposium is to present several advancements across research settings on the success of various resurgence-mitigation procedures. Madrigal and colleagues compared levels of resurgence following worsening of reinforcement conditions on target responding through varying durations of timeout and extinction. Gandhi and colleagues examined the prevalence of renewal during treatment arrangements for destructive behavior without extinction. Mitteer and colleagues completed an across-experiment comparison that compared the prevalence of resurgence across four relapse mitigation strategies informed by behavioral momentum theory. Mauzy and colleagues sought to assess if baseline phase length and competing activities influenced response elimination and subsequent rates of resurgence in a gamified translational experiment. The results and implications of these studies will be discussed. |
Instruction Level: Intermediate |
Keyword(s): behavioral momentum, mitigation, renewal, resurgence |
Target Audience: Intermediate |
Learning Objectives: 1. Define resurgence. 2. Define renewal. 3. Identify future directions for research on resurgence. |
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Comparing Resurgence Across Timeout and Extinction Conditions |
(Basic Research) |
KENNETH D. MADRIGAL (Universidad de Sonora), Cinthia Hernandez (Universidad de Guadalajara (CEIC)), Jacqueline Cazarez (Universidad de Sonora), Valeria Acosta (Universidad de Sonora), Carlos Javier Flores Aguirre (Universidad de Guadalajara), Laura Mateos (Universidad de Guadalajara) |
Abstract: Resurgence refers to the recurrence of a previously reduced target response when reinforcement conditions for an alternative response worsen. Differences in resurgence can be influenced by the reinforcement histories of both the target and alternative responses. When target responding is reduced by degrading its reinforcement contingencies, resurgence is mitigated compared to when the target response is eliminated via extinction. This study compared resurgence following the degradation of target responding through varying timeout durations and extinction. Resurgence was assessed in a 3-component schedule across two experiments with three rats, where target responding was reduced by extinction or by 2-, 5-, and 30-second timeouts. In Experiment 1, Phases 1 and 2 ended after 15 reinforcers, while in Experiment 2, the phases ended after 15 and 30 reinforcers, respectively. Preliminary results indicate that when phases ended after an equal number of reinforcers, resurgence was mitigated following 2- and 5-second timeouts in two subjects but occurred at similar levels following extinction and the 30-second timeout. In contrast, greater alternative reinforcement in Phase 2 mitigated resurgence across both timeout and extinction conditions. These findings suggest that extending alternative reinforcement contingencies during the degradation of target responses could help in reducing resurgence. |
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Prevalence of Renewal During Treatments Without Extinction |
(Applied Research) |
MAYANK GANDHI (Marcus Autism Center - Children's Healthcare of Atlanta - Emory University), Keller Oliver Street (Marcus Autism Center), Colin S. Muething (Marcus Autism Center; Emory School of Medicine) |
Abstract: Renewal is an increase in the rate of responding of a previously eliminated behavior due to a change in context. These context changes typically occur when the target behavior may be reinforced in one context (A). Then, an alternative response in a novel context is reinforced, while the target behavior is eliminated (B). Finally, treatment encounters either a familiar context (A) or a new context (C). When a familiar context is encountered, this is considered ABA renewal, whereas a novel context is considered ABC renewal. Previous prevalence studies regarding renewal of targeted behaviors have commonly included extinction and they have not examined treatments without extinction. Therefore, we examined the prevalence of renewal where extinction was not used. We used a consecutive case series analysis of clients admitted to an intensive day treatment program between 2021-2024. Individuals were included if they received a treatment that did not incorporate the use of extinction (e.g., differential reinforcement of alternative behavior, token economy; N=13) and if they experienced at least one context change during their admission. Of the 32 cases where extinction was not used, bursts of target behavior were observed in seven cases (21.88%). |
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Relative Effects of Four Resurgence-Mitigation Strategies Informed by Behavioral Momentum Theory |
(Applied Research) |
DANIEL R. MITTEER (Emory University), Wayne W. Fisher (Children’s Specialized Hospital–Rutgers University Center for Autism Research, Education, and Services; Rutgers Robert Wood Johnson Medical School), Brian D. Greer (Rutgers Robert Wood Johnson Medical School), Casey Irwin Helvey (Rutgers University (RUCARES)) |
Abstract: Behavioral momentum theory (BMT) posits that particular independent variables may be adjusted during routine differential-reinforcement treatments (e.g., functional communication training) to reduce resurgence of severe destructive behavior. Across four consecutive studies using similar preparations and participants, our research group investigated four BMT-informed mitigation strategies: (a) lean reinforcement rates for target behavior during baseline, (b) lean reinforcement rates for alternative behavior during treatment, (c) a longer treatment duration, and (d) an omnibus approach combining all three refinements. In the current paper, we analyzed the relevance of each BMT-informed strategy across 21 datasets, including three additional participants recruited after publication of Fisher, Greer, Fuhrman, et al. (2018) and Fisher et al. (2019). Lean reinforcement rates during baseline and the omnibus approach resulted in the largest reductions in resurgence, though we contextualize these findings in relation to BMT’s account of resurgence and implications for practice. Despite being a seminal conceptualization of resurgence, BMT's utility in deriving mitigation strategies may be limited. |
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Assessing Effects on Extinction and Resurgence in a Gamified Human-Laboratory Arrangement |
(Basic Research) |
COURTNEY MAUZY (SUNY Upstate Medical University, Department of Pediatrics), Andrew R. Craig (SUNY Upstate Medical University), Carter Rowe (Syracuse University), William Sullivan (SUNY Upstate Medical University, Department of Pediatrics), Henry S. Roane (SUNY Upstate Medical University, Department of Pediatrics), Sean Smith (SUNY Upstate Medical University) |
Abstract: Human-laboratory experiments of behavioral resurgence often show human responding lacking sensitivity to extinction contingencies. The current experiments aimed to evaluate whether baseline phase length or the presence of competing activities during a three-phase procedure influenced target response elimination and resurgence in a novel, gamified arrangement. Across both experiments, participants played an arcade style “space shooter” video game on a laptop computer, earning points as reinforcers for destroying either the target or alternative spaceship on the screen according to a variable-interval 3-s (VI 3) schedule of reinforcement. During Experiment 1, exposure to baseline contingencies for three minutes relative to four minutes was compared across two groups of participants for the potential impact on resurgence of target responding. In a second experiment, we evaluated the presence or absence of competing activities (e.g., collectible gems, speed boosts) on target response elimination. Participants experiencing longer baseline durations exhibited more persistent target responding during Phase 2 and 3 as well as higher levels of resurgence. Additionally, we observed quicker response elimination with participants who did not have access to competing activities. Results will be discussed in terms of the implications of this arrangement on future human-laboratory research on response relapse. |
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