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Teaching Individuals With Autism Adaptive and Leisure Skills in Virtual and Alternative Learning Environments |
Saturday, May 24, 2025 |
4:00 PM–4:50 PM |
Marriott Marquis, M4 Level, Independence E-H |
Area: AUT/EDC; Domain: Applied Research |
Chair: James Maraventano (Rutgers University) |
Discussant: Casey Irwin Helvey (Rutgers University (RUCARES)) |
CE Instructor: James Maraventano, Ed.D. |
Abstract: While engagement in adaptive and leisure activities have demonstrated numerous benefits for individuals with and without autism (e.g., stress reduction, increased inclusion/opportunities for social interaction, lower likelihood of challenging behavior, etc.), current research indicates many autistic individuals do not participate in these activities to the same extent as their neurotypical peers. Several characteristics of autism (e.g., communication/social deficits, difficulty learning through imitation, poor motor development/coordination, restricted interests, challenging behavior) are cited as barriers to developing these skills. Further, research indicates individuals with autism often have fewer opportunities to engage in leisure activities compared to their same-age peers, beginning in early childhood and continuing into adulthood. This symposium will offer two presentations for promoting the development of leisure, adaptive, and generative skills in two alternative learning environments: virtual gaming (Minecraft) and a maker space. Chantal Taluba’s presentation evaluated the effects of behavior analytic teaching strategies to improve vocational skills of autistic adults in a maker space environment. Scott Robinson’s presentation replicated Epstein's (1985, 1987) generativity studies using Minecraft and in doing so, evaluated Minecraft and auxiliary hardware and software apparatuses for semi-automated human operant research, teaching a generative repertoire of skills requiring a combination of component skills. |
Instruction Level: Intermediate |
Keyword(s): adult services, alternative environments, maker education, video games |
Target Audience: -Experience implementing behavior analytic instructional practices -Background understanding and experience conducting human operant research -Familiarity with research evaluating skill development in virtual and/or community-based settings |
Learning Objectives: 1. Describe methods to assess the development of generative repertoires. 2. Describe how Minecraft can be used to develop operant chambers. 3. Describe considerations for using Minecraft and other software and hardware for semi-autonomous data collection. 4. Describe benefits for autistic adults to learn vocational skills in community-based environments such as maker spaces. 5. Develop methods to implement individualized ABA instructional practices for teaching in uncontrolled, community-based environments. |
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Making for Success: A Behavior Analytic Approach to Teaching Makerspace Activities to Adults With Autism |
CHANTAL TALUBA (Rutgers University), James Maraventano (Rutgers University), Christopher Manente (Rutgers Center for Adult Autism Services, Rutgers University), Jenna Budge (Rutgers University), Robert LaRue (Rutgers University), SungWoo Kahng (Rutgers University), David Shernoff (Rutgers University) |
Abstract: Adults with autism spectrum disorder (ASD) often demonstrate deficits in adaptive, leisure, and vocational skills, which can limit their opportunities to engage in community-based activities and develop their independence. While interventions informed by applied behavior analysis (ABA) have demonstrated positive results in teaching these skills to individuals with ASD in controlled settings, there is a gap in the literature informing best practices for teaching adults in uncontrolled, community-based settings. Employing multiple baseline across participants and activities designs, the present study evaluated the effects of ABA instructional strategies (behavioral chaining, task-specific activity schedules, reinforcement) to improve the independence of four adults with ASD in acquiring several vocational skills in a community-based makerspace environment. Findings of the present study demonstrate the acquisition and maintenance of vocational skills in community-based settings utilizing ABA instructional strategies for a majority of study participants. These findings support the use of behavior analytic principles for teaching adults with ASD in a makerspace environment, while also emphasizing the importance of individualizing behavior analytic approaches to incorporate the strengths and challenges of each individual when teaching vocational skills in community-based settings. |
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